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C++ For Dummies

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  • Introduction
    • About This Book
    • Icons Used in This Book
    • Beyond the Book
    • Where to Go from Here
  • Part I: Getting Started with C++ Programming
    • Chapter 1: Writing Your First C++ Program
      • Grasping C++ Concepts
      • Installing Code::Blocks
        • Windows
        • Ubuntu Linux
        • Macintosh
      • Creating Your First C++ Program
        • Creating a project
        • Entering the C++ code
        • Cheating
        • Building your program
      • Executing Your Program
      • Reviewing the Annotated Program
        • Examining the framework for all C++ programs
        • Clarifying source code with comments
        • Basing programs on C++ statements
        • Writing declarations
        • Generating output
      • Calculating Expressions
        • Storing the results of an expression
        • Examining the remainder of Conversion
    • Chapter 2: Declaring Variables Constantly
      • Declaring Variables
      • Declaring Different Types of Variables
        • Reviewing the limitations of integers in C++
        • Solving the truncation problem
        • Looking at the limits of floating point numbers
      • Declaring Variable Types
        • Types of constants
        • Range of Numeric Types
        • Special characters
      • Wide Loads on Char Highway
      • Are These Calculations Really Logical?
      • Mixed Mode Expressions
      • Automatic Declarations
    • Chapter 3: Performing Mathematical Operations
      • Performing Simple Binary Arithmetic
      • Decomposing Expressions
      • Determining the Order of Operations
      • Performing Unary Operations
      • Using Assignment Operators
    • Chapter 4: Performing Logical Operations
      • Why Mess with Logical Operations?
      • Using the Simple Logical Operators
        • Storing logical values
        • Using logical int variables
        • Be careful performing logical operations on floating-point variables
      • Expressing Binary Numbers
        • The decimal number system
        • Other number systems
        • The binary number system
      • Performing Bitwise Logical Operations
        • The single-bit operators
        • Using the bitwise operators
        • A simple test
    • Chapter 5: Controlling Program Flow
      • Controlling Program Flow with the Branch Commands
      • Executing Loops in a Program
        • Looping while a condition is true
        • Using the autoincrement/autodecrement feature
        • Using the for loop
        • Avoiding the dreaded infinite loop
        • For each his own
        • Applying special loop controls
      • Nesting Control Commands
      • Switching to a Different Subject?
  • Part II: Becoming a Functional C++Programmer
    • Chapter 6: Creating Functions
      • Writing and Using a Function
        • Defining our first function
        • Defining the sumSequence() function
        • Calling the function sumSequence()
        • Divide and conquer
      • Understanding the Details of Functions
        • Understanding simple functions
        • Understanding functions with arguments
      • Overloading Function Names
      • Defining Function Prototypes
      • Defaulting Arguments
      • Passing by Value and Passing by Reference
      • Variable Storage Types
    • Chapter 7: Storing Sequences in Arrays
      • Arraying the Arguments for Arrays
        • Using an array
        • Initializing an array
        • Accessing too far into an array
        • Arraying range-based for loops
        • Defining and using arrays of arrays
      • Using Arrays of Characters
        • Creating an array of characters
        • Creating a string of characters
      • Manipulating Strings with Character
      • Adding Some Library Functions
      • Making Room for Wide Strings
    • Chapter 8: Taking a First Look at C++ Pointers
      • Variable Size
      • What’s in an Address?
      • Address Operators
      • Using Pointer Variables
        • Using different types of pointers
      • Passing Pointers to Functions
        • Passing by value
        • Passing pointer values
        • Passing by reference
      • Constant const Irritation
      • Making Use of a Block of Memory Called the Heap
        • Limited scope
        • Examining the scope problem
        • Providing a solution using the heap
    • Chapter 9: Taking a Second Look at C++ Pointers
      • Defining Operations on Pointer Variables
        • Reexamining arrays in light of pointer variables
        • Applying operators to the address of an array
        • Expanding pointer operations to a string
        • Justifying pointer-based string manipulation
        • Applying operators to pointer types other than char
        • Contrasting a pointer with an array
      • When Is a Pointer Not?
      • Declaring and Using Arrays of Pointers
        • Utilizing arrays of character strings
        • Accessing the arguments to main()
    • Chapter 10: The C++ Preprocessor
      • What Is a Preprocessor?
      • Including Files
      • #Defining Things
        • Okay, how about not #defining things?
        • Enumerating other options
      • Including Things #if I Say So
      • Intrinsically Defined Objects
      • Typedef
  • Part III: Introduction to Classes
    • Chapter 11: Examining Object-Oriented Programming
      • Abstracting Microwave Ovens
        • Preparing functional nachos
        • Preparing object-oriented nachos
      • Classifying Microwave Ovens
      • Why Classify?
    • Chapter 12: Adding Class to C++
      • Introducing the Class
      • The Format of a Class
      • Accessing the Members of a Class
      • Activating Our Objects
        • Simulating real-world objects
        • Why bother with member functions?
      • Adding a Member Function
      • Calling a Member Function
        • Accessing other members from a member function
      • Scope Resolution (And I Don’t Mean How Well Your Telescope Works)
      • Defining a Member Function in the Class
      • Keeping a Member Function after Class
      • Overloading Member Functions
    • Chapter 13: Point and Stare at Objects
      • Declaring Arrays of Objects
      • Declaring Pointers to Objects
        • Dereferencing an object pointer
        • Pointing toward arrow pointers
      • Passing Objects to Functions
        • Calling a function with an object value
        • Calling a function with an object pointer
        • Calling a function by using the reference operator
      • Why Bother with Pointers or References?
      • Returning to the Heap
        • Allocating heaps of objects
        • When memory is allocated for you
      • Linking Up with Linked Lists
        • Performing other operations on a linked list
        • Hooking up with a LinkedListData program
      • Ray of Hope: A List of Containers Linked to the C++ Library
    • Chapter 14: Protecting Members: Do Not Disturb
      • Protecting Members
        • Why you need protected members
        • Discovering how protected members work
      • Making an Argument for Using Protected Members
        • Protecting the internal state of the class
        • Using a class with a limited interface
      • Giving Non-member Functions Access to Protected Members
    • Chapter 15: “Why Do You Build Me Up, Just toTear Me Down, Baby?”
      • Creating Objects
      • Using Constructors
        • Constructing a single object
        • Constructing multiple objects
        • Constructing a duplex
      • Dissecting a Destructor
        • Why you need the destructor
        • Working with destructors
    • Chapter 16: Making Constructive Arguments
      • Outfitting Constructors with Arguments
        • Using a constructor
      • Placing Too Many Demands on the Carpenter: Overloading the Constructor
      • Defaulting Default Constructors
      • Constructing Class Members
        • Constructing a complex data member
        • Constructing a constant data member
      • Reconstructing the Order of Construction
        • Local objects construct in order
        • Static objects construct only once
        • All global objects construct before main()
        • Global objects construct in no particular order
        • Members construct in the order in which they are declared
        • Destructors destruct in the reverse order of the constructors
      • Constructing Arrays
      • Constructors as a Form of Conversion
    • Chapter 17: The Copy/Move Constructor
      • Copying an Object
        • Why you need the copy constructor
        • Using the copy constructor
      • The Automatic Copy Constructor
      • Creating Shallow Copies versus Deep Copies
      • It’s a Long Way to Temporaries
        • Avoiding temporaries, permanently
        • The move constructor
    • Chapter 18: Static Members: Can Fabric Softener Help?
      • Defining a Static Member
        • Why you need static members
        • Using static members
        • Referencing static data members
        • Uses for static data members
      • Declaring Static Member Functions
      • What Is this About Anyway?
  • Part IV: Inheritance
    • Chapter 19: Inheriting a Class
      • Do I Need My Inheritance?
      • How Does a Class Inherit?
        • Using a subclass
        • Constructing a subclass
        • Destructing a subclass
        • Inheriting constructors
      • Having a HAS_A Relationship
    • Chapter 20: Examining Virtual Member Functions: Are They for Real?
      • Why You Need Polymorphism
      • How Polymorphism Works
      • When Is a Virtual Function Not?
      • Considering Virtual Considerations
    • Chapter 21: Factoring Classes
      • Factoring
      • Implementing Abstract Classes
        • Describing the abstract class concept
        • Making an honest class out of an abstract class
        • Passing abstract classes
  • Part V: Security
    • Chapter 22: A New Assignment Operator, Should You Decide to Accept It
      • Comparing Operators with Functions
      • Inserting a New Operator
      • Creating Shallow Copies Is a Deep Problem
      • Overloading the Assignment Operator
      • Overloading the Subscript Operator
      • The Move Constructor and Move Operator
    • Chapter 23: Using Stream I/O
      • How Stream I/O Works
        • Default stream objects
      • Stream Input/Output
        • Open modes
        • Hey, file, what state are you in?
        • Can you show me an example?
      • Other Methods of the Stream Classes
        • Reading and writing streams directly
        • Controlling format
        • What's up with endl?
        • Positioning the pointer within a file
      • Using the stringstream Subclasses
      • Manipulating Manipulators
    • Chapter 24: Handling Errors — Exceptions
      • Justifying a New Error Mechanism?
      • Examining the Exception Mechanism
      • What Kinds of Things Can I Throw?
      • Just Passing Through
    • Chapter 25: Inheriting Multiple Inheritance
      • Describing the Multiple Inheritance Mechanism
      • Straightening Out Inheritance Ambiguities
      • Adding Virtual Inheritance
      • Constructing the Objects of Multiple Inheritance
      • Voicing a Contrary Opinion
    • Chapter 26: Tempting C++ Templates
      • Generalizing a Function into a Template
      • Class Templates
      • Tips for Using Templates
      • External Template Instantiations
      • Implementing an Initializer List
    • Chapter 27: Standardizing on the Standard Template Library
      • The string Container
      • Iterating through Lists
        • Making your way through a list
        • Operations on an entire list
        • Can you show me an example?
    • Chapter 28: Writing Hacker-Proof Code
      • Understanding the Hacker's Motives
      • Understanding Code Injection
        • Examining an example SQL injection
        • Avoiding code injection
      • Overflowing Buffers for Fun and Profit
        • Can I see an example?
        • How does a call stack up?
        • Hacking BufferOverflow
        • Avoiding buffer overflow — first attempt
        • Avoiding buffer overflow — second attempt
        • Another argument for the string class
        • Why not always use string functions?
  • Part VI: The Part of Tens
    • Chapter 29: Ten Ways to Avoid Adding Bugs to Your Program
      • Enable All Warnings and Error Messages
      • Adopt a Clear and Consistent Coding Style
      • Limit the Visibility
      • Comment Your Code While You Write It
      • Single-Step Every Path at Least Once
      • Avoid Overloading Operators
      • Manage the Heap Systematically
      • Use Exceptions to Handle Errors
      • Declare Destructors Virtual
      • Avoid Multiple Inheritance
    • Chapter 30: Ten Ways to Protect Your Programs from Hackers
      • Don't Make Assumptions about User Input
      • Handle Failures Gracefully
      • Maintain a Program Log
      • Follow a Good Development Process
      • Implement Good Version Control
      • Authenticate Users Securely
      • Manage Remote Sessions
      • Obfuscate Your Code
      • Sign Your Code With a Digital Certificate
      • Use Secure Encryption Wherever Necessary
  • About the Author
  • Cheat Sheet
  • More Dummies Products


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Vörumerki: Dummies Series
Vörunúmer: 9781118823835
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C++ For Dummies

Vörumerki: Dummies Series
Vörunúmer: 9781118823835
Rafræn bók. Uppl. sendar á netfangið þitt eftir kaup

Veldu vöru

2.290 kr.
Fá vöru senda með tölvupósti
2.290 kr.