Lýsing:
What is the market opportunity: The 3D animation market is projected to have steady growth into the next decade, going from a $250 billion industry to $270 billion over the next five years. The software market in this industry is highly segmented with many players fighting for share. Blender, as a free and open-source option, appeals to newcomers and students learning the basics of 3D animation. It also is popular as a basic modeling tool and an option in industries that aren't specifically focused on digital art and design such as manufactuing and business services.
Annað
- Höfundur: Jason van Gumster
- Útgáfa:4
- Útgáfudagur: 2020-01-22
- Hægt að prenta út 10 bls.
- Hægt að afrita 2 bls.
- Format:ePub
- ISBN 13: 9781119616986
- Print ISBN: 9781119616962
- ISBN 10: 1119616980
Efnisyfirlit
- Cover
- Introduction
- About This Book
- Foolish Assumptions
- Icons Used in This Book
- Beyond the Book
- Where to Go from Here
- Part 1: Wrapping Your Brain Around Blender
- Chapter 1: Discovering Blender
- Getting to Know Blender
- Getting to Know the Interface
- Chapter 2: Understanding How Blender Thinks
- Looking at Editor Types
- Understanding the Properties editor
- Navigating in Three Dimensions
- Extra Features in the 3D Viewport
- Customizing Blender to Fit You
- Chapter 3: Getting Your Hands Dirty Working in Blender
- Grabbing, Scaling, and Rotating
- Differentiating Between Coordinate Systems
- Transforming an Object by Using Object Gizmos
- Saving Time by Using Hotkeys
- Chapter 4: Working in Edit Mode and Object Mode
- Making Changes by Using Edit Mode
- Adding to a Scene
- Chapter 1: Discovering Blender
- Chapter 5: Creating Anything You Can Imagine with Meshes
- Pushing Vertices
- Working with Loops and Rings
- Simplifying Your Life as a Modeler with Modifiers
- Chapter 6: Sculpting in Virtual Space
- Adding Background Images in the 3D Viewport
- Setting Up Your Sculpting Workspace
- Sculpting a Mesh Object
- Sculpting with the Multiresolution modifier
- Freeform Sculpting with Dynamic Topology (Dyntopo)
- Understanding the Basics of Retopology
- Chapter 7: Using Blender’s Non-Mesh Primitives
- Using Curves and Surfaces
- Using Metaball Objects
- Adding Text
- Chapter 8: Changing That Boring Gray Default Material
- Understanding Materials and Render Engines
- Quick ’n’ Dirty Coloring
- Setting Up Node Materials
- Playing with Materials in Blender
- Chapter 9: Giving Models Texture
- Adding Textures
- Using Procedural Textures
- Understanding Texture Mapping
- Unwrapping a Mesh
- Painting Textures Directly on a Mesh
- Saving Painted Textures and Exporting UV Layouts
- Chapter 10: Lighting and Environment
- Lighting a Scene
- Lighting for Speedy Renders
- Setting Up the World
- Working with Light Probes in Eevee
- Chapter 11: Animating Objects
- Working with Animation Curves
- Using Constraints Effectively
- Chapter 12: Rigging: The Art of Building an Animatable Puppet
- Creating Shape Keys
- Adding Hooks
- Using Armatures: Skeletons in the Mesh
- Bringing It All Together to Rig a Character
- Chapter 13: Animating Object Deformations
- Working with the Dope Sheet
- Animating with Armatures
- Doing Nonlinear Animation
- Chapter 14: Letting Blender Do the Work for You
- Using Particles in Blender
- Giving Objects Some Jiggle and Bounce
- Dropping Objects in a Scene with Rigid Body Dynamics
- Simulating Cloth
- Splashing Fluids in Your Scene
- Smoking without Hurting Your Lungs: Smoke Simulation in Blender
- Chapter 15: Making 2D and 2.5D Animation with Grease Pencil
- Getting Started with the 2D Animation Workspace
- Working with Grease Pencil tools
- Understanding Grease Pencil Materials
- Mastering Grease Pencil Layers
- Automating Your Drawings with Grease Pencil Modifiers
- Animating with Grease Pencil
- Integrating Grease Pencil with a 3D Scene
- Chapter 16: Exporting and Rendering Scenes
- Exporting to External Formats
- Rendering a Scene
- Chapter 17: Editing Video and Animation
- Comparing Editing to Compositing
- Working with the Video Sequencer
- Rendering from the Video Sequencer
- Chapter 18: Compositing Images and Video
- Understanding Nodes
- Getting Started with the Compositor
- Rendering in Passes and Layers
- Working with Nodes
- Discovering the Nodes Available to You
- Rendering from the Compositor
- Chapter 19: Mixing Video and 3D with Motion Tracking
- Making Your Life Easier by Starting with Good Video
- Getting Familiar with the Motion Tracking Workspace
- Tracking Movement in Blender
- Where to Go from Here
- Chapter 20: Ten Tips for Working More Effectively in Blender
- Use Tooltips and Integrated Search
- Take Advantage of the Quick Favorites Menu
- Look at Models from Different Views
- Don’t Forget about Add-ons
- Lock a Camera to an Animated Character
- Name Everything
- Do Low-Resolution Test Renders
- Use Annotations to Plan
- Ask for Help
- Have Fun, but Take Breaks
- Chapter 21: Ten Excellent Community Resources
- Blender.org
- BlenderArtists.org
- BlenderNation
- BlenderBasics.com
- blender.stackexchange.com
- CGCookie.com
- Blend Swap (blendswap.com)
- Blender.community
- Social Media
- Blender.chat
UM RAFBÆKUR Á HEIMKAUP.IS
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Fleiri góðir kostir
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- Gerð : 208
- Höfundur : 10665
- Útgáfuár : 2020
- Leyfi : 379