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Blender For Dummies

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Efnisyfirlit

  • Cover
  • Introduction
    • About This Book
    • Foolish Assumptions
    • Icons Used in This Book
    • Beyond the Book
    • Where to Go from Here
  • Part I: Getting Started with Blender
    • Chapter 1: Discovering Blender
      • Getting to Know Blender
      • Getting to Know the Interface
    • Chapter 2: Understanding How Blender Thinks
      • Looking at Editor Types
      • Understanding the Properties editor
      • Customizing Blender to Fit You
      • Navigating in Three Dimensions
      • Extra Features in the 3D View
    • Chapter 3: Getting Your Hands Dirty Working in Blender
      • Grabbing, Scaling, and Rotating
      • Differentiating Between Coordinate Systems
      • Transforming an Object by Using the 3D Manipulator
      • Saving Time by Using Hotkeys
    • Chapter 4: Working in Edit Mode and Object Mode
      • Making Changes by Using Edit Mode
      • Adding to a Scene
  • Part II: Creating Detailed 3D Scenes
    • Chapter 5: Creating Anything You Can Imagine with Meshes
      • Pushing Vertices
      • Working with Loops and Rings
      • Simplifying Your Life as a Modeler with Modifiers
      • Sculpting in Virtual Space
    • Chapter 6: Using Blender’s Non-mesh Primitives
      • Using Curves and Surfaces
      • Using Metaball Objects
      • Adding Text
    • Chapter 7: Changing That Boring Gray Default Material
      • Understanding Materials and Render Engines
      • Quick n' Dirty Coloring
      • Setting Up Node Materials in Cycles
      • Playing with Materials in Blender Internal
    • Chapter 8: Giving Models Texture
      • Adding Textures
      • Using Procedural Textures
      • Understanding Texture Mapping
      • Unwrapping a Mesh
      • Painting Textures Directly on a Mesh
      • Baking Texture Maps from Your Mesh
      • Using UV Textures
    • Chapter 9: Lighting and Environment
      • Lighting a Scene
      • Lighting for Speedy Renders
      • Setting Up the World
  • Part III: Get Animated
    • Chapter 10: Animating Objects
      • Working with Animation Curves
      • Using Constraints Effectively
    • Chapter 11: Discovering the Tools Used in Rigging
      • Creating Shape Keys
      • Adding Hooks
      • Using Armatures: Skeletons in the Mesh
    • Chapter 12: Animating Object Deformations
      • Working with the Dope Sheet
      • Animating with Armatures
      • Doing Nonlinear Animation
    • Chapter 13: Letting Blender Do the Work for You
      • Using Particles in Blender
      • Giving Objects Some Jiggle and Bounce
      • Dropping Objects in a Scene with Rigid Body Dynamics
      • Simulating Cloth
      • Splashing Fluids in Your Scene
      • Smoking without Hurting Your Lungs: Smoke Simulation in Blender
  • Part IV: Sharing Your Work with the World
    • Chapter 14: Exporting and Rendering Scenes
      • Exporting to External Formats
      • Rendering a Scene
    • Chapter 15: Compositing and Editing
      • Comparing Editing to Compositing
      • Working with the Video Sequence Editor
      • Working with the Node-Based Compositor
  • Part V: The Part of Tens
    • Chapter 16: Ten Problems (and Solutions) for Newbies
      • Blender’s Interface Is Weird or Glitchy
      • A Notorious Black Stripe Appears on Models
      • Objects Go Missing
      • Edge Loop Select Doesn’t Work
      • A Background Image Disappears
      • Zooming Has Its Limits
      • Lost Simulation Data
      • Objects Don't Appear When Rendering
      • No GPU Rendering for Cycles
      • Funky Deformations in Animation Rigs
    • Chapter 17: Ten Tips for Working More Effectively in Blender
      • Use Tooltips and Integrated Search
      • Look at Models from Different Views
      • Lock a Camera to an Animated Character
      • Don’t Forget about Add-ons
      • Name Everything
      • Use Scene Layers Effectively
      • Do Low-Resolution Test Renders
      • Mind Your Mouse
      • Use Grease Pencil to Plan
      • Have Fun, but Take Breaks
    • Chapter 18: Ten Excellent Community Resources
      • Blender.org
      • BlenderArtists.org
      • BlenderNation
      • BlenderBasics.com
      • blender.stackexchange.com
      • BlenderCookie.com
      • Blendswap
      • Blenderart Magazine
      • builder.blender.org
      • Blender IRC Channels on freenode.net
  • About the Author
  • Cheat Sheet
  • Advertisement Page
  • Connect with Dummies
  • End User License Agreement

UM RAFBÆKUR Á HEIMKAUP.IS

Bókahillan þín er þitt svæði og þar eru bækurnar þínar geymdar. Þú kemst í bókahilluna þína hvar og hvenær sem er í tölvu eða snjalltæki. Einfalt og þægilegt!

Þú kemst í bækurnar hvar sem er
Þú getur nálgast allar raf(skóla)bækurnar þínar á einu augabragði, hvar og hvenær sem er í bókahillunni þinni. Engin taska, enginn kyndill og ekkert vesen (hvað þá yfirvigt).

Auðvelt að fletta og leita
Þú getur flakkað milli síðna og kafla eins og þér hentar best og farið beint í ákveðna kafla úr efnisyfirlitinu. Í leitinni finnur þú orð, kafla eða síður í einum smelli.

Glósur og yfirstrikanir
Þú getur auðkennt textabrot með mismunandi litum og skrifað glósur að vild í rafbókina. Þú getur jafnvel séð glósur og yfirstrikanir hjá bekkjarsystkinum og kennara ef þeir leyfa það. Allt á einum stað.

Hvað viltu sjá? / Þú ræður hvernig síðan lítur út
Þú lagar síðuna að þínum þörfum. Stækkaðu eða minnkaðu myndir og texta með multi-level zoom til að sjá síðuna eins og þér hentar best í þínu námi.



Fleiri góðir kostir
- Þú getur prentað síður úr bókinni (innan þeirra marka sem útgefandinn setur)
- Möguleiki á tengingu við annað stafrænt og gagnvirkt efni, svo sem myndbönd eða spurningar úr efninu
- Auðvelt að afrita og líma efni/texta fyrir t.d. heimaverkefni eða ritgerðir
- Styður tækni sem hjálpar nemendum með sjón- eða heyrnarskerðingu
Eiginleikar
Vörumerki: Dummies Series
Vörunúmer: 9781119047131
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Blender For Dummies

Vörumerki: Dummies Series
Vörunúmer: 9781119047131
Rafbók

Veldu vöru

2.340 kr.
Get the product now
2.340 kr.