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Beginning Programming with C For Dummies

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Efnisyfirlit

  • Contents at a Glance
  • Table of Contents
  • Introduction
    • Is the C Language Relevant?
    • The C Programming For Dummies Approach
    • How This Book Works
    • Icons Used in This Book
    • Parting Thoughts
  • Part I: Getting Started with C Programming
    • Chapter 1: A Quick Start for the Impatient
      • What You Need in Order to Program
      • Behold the Code::Blocks IDE
      • Your First Project
    • Chapter 2: The Programming Thing
      • The History of Programming
      • The Programming Process
    • Chapter 3: Anatomy of C
      • Parts of the C Language
      • Behold the Typical C Program
  • Part II: C Programming 101
    • Chapter 4: Trials and Errors
      • Display Stuff on the Screen
      • More Display Nonsense
    • Chapter 5: Values and Constants
      • A Venue for Various Values
      • The Computer Does the Math
      • Always the Same
    • Chapter 6: A Place to Put Stuff
      • Values That Vary
      • Variable Madness!
    • Chapter 7: Input and Output
      • Character I/O
      • Text I/O, but Mostly I
    • Chapter 8: Decision Making
      • If What?
      • Multiple Decisions
      • Multiple Comparisons with Logic
      • The Old Switch Case Trick
      • The Weird?: Decision Thing
    • Chapter 9: Loops, Loops, Loops
      • A Little Déjà Vu
      • The Thrill of for Loops
      • The Joy of the while Loop
      • Loopy Stuff
    • Chapter 10: Fun with Functions
      • Anatomy of a Function
      • Functions and Variables
  • Part III: Build Upon What You Know
    • Chapter 11: The Unavoidable Math Chapter
      • Math Operators from Beyond Infinity
      • Math Function Mania
      • It’s Totally Random
      • The Holy Order of Precedence
    • Chapter 12: Give Me Arrays
      • Behold the Array
      • Multidimensional Arrays
      • Arrays and Functions
    • Chapter 13: Fun with Text
      • Character Manipulation Functions
      • String Functions Galore
      • Fun with printf() Formatting
      • Gently Down the Stream
    • Chapter 14: Structures, the Multivariable
      • Hello, Structure
      • Weird Structure Concepts
    • Chapter 15: Life at the Command Prompt
      • Conjure a Terminal Window
      • The main() Function Arguments
      • Understanding main()’s arguments
      • Time to Bail
    • Chapter 16: Variable Nonsense
      • Variable Control
      • Variables, Variables Everywhere
    • Chapter 17: Binary Mania
      • Binary Basics
      • Bit Manipulation
      • The Joy of Hex
  • Part IV: The Advanced Part
    • Chapter 18: Introduction to Pointers
      • The Biggest Problem with Pointers
      • Sizing Up Variable Storage
      • The Hideously Complex Topic of Pointers
    • Chapter 19: Deep into Pointer Land
      • Pointers and Arrays
      • Strings Are Pointer-Things
      • Pointers in Functions
    • Chapter 20: Linked Lists
      • Give Me Memory!
      • Lists That Link
    • Chapter 21: It’s About Time
      • What Time Is It?
      • Time to Program
  • Part V: And the Rest of It
    • Chapter 22: Permanent Storage Functions
      • Sequential File Access
      • Random File Access
    • Chapter 23: File Management
      • Directory Madness
      • Fun with Files
    • Chapter 24: Beyond Mere Mortal Projects
      • The Multi-Module Monster
      • Other Libraries to Link
    • Chapter 25: Out, Bugs!
      • Code::Blocks Debugger
      • Solving Problems by Using printf() and puts()
      • Improved Error Messages
  • Part VI: The Part of Tens
    • Chapter 26: Ten Common Boo-Boos
      • Conditional Foul-Ups
      • == v. =
      • Dangerous Loop Semicolons
      • Commas in for Loops
      • Missing break in a Switch Structure
      • Missing Parentheses and Curly Brackets
      • Pay Heed to That Warning
      • Endless Loops
      • scanf() Blunders
      • Streaming Input Restrictions
    • Chapter 27: Ten Reminders and Suggestions
      • Maintain Good Posture
      • Use Creative Names
      • Write a Function
      • Work on Your Code a Little Bit at a Time
      • Break Apart Larger Projects into Several Modules
      • Know What a Pointer Is
      • Add White Space before Condensing
      • Know When if-else Becomes switch-case
      • Remember Assignment Operators
      • When You Get Stuck, Read Your Code Out Loud
  • Afterword
  • Appendix A: ASCII Codes
  • Appendix B: Keywords
  • Appendix C: Operators
  • Appendix D: Variable Types
  • Appendix E: Escape Sequences
  • Appendix F: Conversion Characters
  • Appendix G: Order of Precedence
  • Index
  • About the Author

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Eiginleikar
Vörumerki: Dummies Series
Vörunúmer: 9781118737651
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Beginning Programming with C For Dummies

Vörumerki: Dummies Series
Vörunúmer: 9781118737651
Rafbók

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1.940 kr.
Get the product now
1.940 kr.